User:SerCenKing/Sandbox/5

The UESPWiki – Your source for The Elder Scrolls since 1995
Jump to: navigation, search
Oblivion World:
Random Oblivion World 3
# of Peripheral Towers 0
# of Non-Random Caves 0
Console Location Code
Worldspace: OblivionRD003
OblivionRD003CavesA
OblivionRD003Tower01Left
OblivionRD003Tower01Right
OblivionRD003Tower02Left
OblivionRD003Tower02Right
Fixed Gate
Gate outside Leyawiin
Random Oblivion World 3

Random Oblivion World 3 is a large-sized Oblivion World, and one of seven randomly chosen Worlds.

The Oblivion Gate in front of Leyawiin always connects to this world.

Exterior[edit]

Key to Maps
Random Oblivion World 3, Exterior

A

Occupants:

  • 1 boss-level Daedra (always best possible level) at A
  • 1 boss-level Dremora (always best possible level) at A
  • 13 Daedra (always best possible level)
  • 2 Daedric occupants (Daedra or Dremora; always best possible level)
  • 1 Dremora (always best possible level)
  • 1 Dremora Mage (always best possible level)

Treasure:

Plants:

  • Plants are marked by yellow dots on map
    • 96 Blood Grass plants
    • 46 Harrada plants
    • 35 Spiddal Stick plants
      • 11 Blood Grass plants, 4 Harrada plants, and 6 Spiddal Stick plants are in inaccessible locations

Traps:

Doors and Gates:

  • There are eight doors in/out of this zone

Other:

  • 1 Blood Fountain at b
  • 3 Magicka Essences at m

Done-------------

[12,15 --> door

All others from -9 to 11, 12, are empty


The Fury Spike[edit]

The Fury Spike

When entering from door B you will be on the lowest level of the tower, which is guarded by two Dremora and up to two more Daedric enemies. From here, use either of the doors at C to enter the Rending Halls.

When returning from the Rending Halls via the door at D, you will be on the second level of the tower. Head up to a dead-end area with one The Punished container and a Magicka Essence (m). When instead returning from the Rending Halls via either of the doors at E you will now be on the third level. After battling past up to two enemies, use the door at F to access the Corridors of Dark Salvation.

Returning from the Corridors from door G you will find yourself on the fourth and final level of the tower. Here a Sigil Keeper and up to one more enemy will guard the two doors (H) to the Sigillum Sanguis. Both have an Average lock but are opened by the key carried by the Keeper.

Occupants:

  • 1 Sigil Keeper
  • 2 Dremora
  • 0-3 Daedric occupant (Daedra or Dremora; 75% chance)
  • 0-4 Daedric occupant (Daedra or Dremora; 50% chance)

Treasure:

Doors and Gates:

  • There are ten doors in/out of this zone
  • Note that two sets of doors (D and the southern door at H; and F and G) are located directly above each other and thus appear as a single door on the map.

Other:

  • 1 Magicka Essence (m)

Rending Halls[edit]

Rending Halls

After entering from either of the doors at C from the lowest level of The Fury Spike, head up the corridor until you reach a room with a Dremora, up to two more Daedric enemies and a Blood Fountain (b). There are also five Citadel Spike traps at S, including two in the northeastern corner guarding one The Punished container.

Door D on the western wall gives you access to the second level of The Fury Spike. Once you return, open the eastern door instead and head up the corridor. The next corridor hosts a Daedra and a Citadel Trident Blade trap (T) which is operated by the Claw Lever at L. In the final room are two The Punished containers and two doors E which lead to the third level of The Fury Spike.

Occupants:

  • 1 Dremora
  • 1 Daedra
  • 0-1 Daedra (50% chance)
  • 0-1 Daedric occupant (Daedra or Dremora; 50% chance)

Treasure:

Traps:

Doors and Gates:

  • There are five doors in/out of this zone

Other:

  • 1 Blood Fountain at b

Corridors of Dark Salvation[edit]

Corridors of Dark Salvation

After entering from the third level of The Fury Spike via the door at F, you can pick either the northern or southern corridor, both of which lead upwards towards the main room of this zone. There you will find a Dremora and up to two more Daedric enemies. Along the way, in each corridor, you will find another Dremora guarding one The Punished container and a Magicka Essence (m). Use door G to access the fourth level of The Fury Spike.

Occupants:

  • 3 Dremora
  • 0-2 Daedric occupants (Daedra or Dremora; 25% chance each)

Treasure:

Doors and Gates:

  • There are two doors in/out of this zone

Other:

  • 2 Magicka Essence at m

Sigillum Sanguis[edit]

Sigillum Sanguis

This is the final zone of this world, comprising a single large room over three levels. Upon entering from The Fury Spike via either of the doors at H, you will find yourself in a corridor with a Blood Fountain (b) before emerging in a large circular room hosting a Daedra. On the second level of the same room are two Dremora Archers guarding one boss-level (B) and one regular The Punished containers. The highest level hosts a boss-level Dremora, another boss-level The Punished container (B) and the world's Sigil Stone (S). As soon as you take the stone, you will be transported back to the area in front of the Bruma city gate.


Occupants:

Treasure:

Doors and Gates:

  • There are two doors in/out of this zone

Other:

  • 1 Blood Fountain at b